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swrve finds that only 1.35% of players spend money in mobile games
business
christopher dean
games
hugh reynolds
marketing
mobile
mobile games
monetization
social
swrve
technology companies
vb insight
source
mobile marketing automation firm swrve raises $10m
business
christopher dean
games
hugh reynolds
mobile
mobile apps
mobile games
mobile marketing automation
social
swrve
technology
vb insight
source
only 0.15 percent of mobile gamers account for 50 percent of all in-game revenue (exclusive)
business
game news
games
hugh reynolds
mobile
swrve
technology companies
top-stories
whales
source
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